Aside from the popular Star Trek Online MMORPG, there hasn’t been the best “Star Trek” video game in the last couple of years (and it’s just a few horrors), but the tide will soon turn with the release of coming. or “Star Trek: Resurgence.”
This storyline game is provided courtesy of Dramatic Labs and features an entire story set in the aftermath of the events of “Star Trek: The Next Generation,” where players try to solve a puzzle. mystery founded on two other nations. Will be released later this spring for PC, PlayStation 5, PlayStation 4, and Xbox Series X / S.
Dramatic Labs is an independent studio built on over 20 ex-Telltale Games (“The Walking Dead,” “Game of Thrones”) writers, developers, developers, artists, and artists. do.
“Star Trek: Resurgence” and its epic story opens with two different characters that will familiarize fans with Telltale’s different gameplay, with both rewards and rewards built into this industry. new.
Instead of a recent reunion aboard the Federation starship USS Resolute in 2380, the game features favorite cameos such as Ambassador Spock and characters such as Vulcans, the Tril and the Cardassians. Players will be guided by the actions and decisions of Chief Executive Jara Rydek and Engineer Carter Diaz, with the choices of each member of the team regarding each other’s next path.
Space.com spoke with Dramatic Labs ’Cinematic Director Kent Mudle and Lead Writer Dan Martin on how new game technologies combine with the classic“ Star Trek ”story, as well as what players expect from the image and sound of the game.
Space.com: Can you take us a quick run of the history of the new game?
Dan Martin: In “Star Trek: Resurgence” the USS Resolute is on the edge of the galaxy, where two neighboring nations stand close to war. But when the Resolute group negotiates peace, they see a criminal conspiracy hiding under the skin.
Space.com: What aspects of the “Star Trek” experience are important to capture and appreciate?
DM: We want “Resurgence” to bring out all sorts of things you can imagine when you close your eyes and watch “Star Trek.” And our team took great care to really get the look and sound of “Trek”. We have tricorders, phasers, shuttlecraft… But at its heart, “Star Trek” is about the relationships and difficult decisions of command – whether you make them as a star captain or a shoes on the ground, with your back against the wall.
So it’s important to give Resolute to a team that you want to be a part of, but it’s also something that will challenge the player when it comes time to make tough calls, e.g. just like the way Spock and McCoy shot and pulled. Captain Kirk’s decision.
Kent Mudle: I have to add that getting Spock is an honor. From the voice acting to the design, to capturing his features and personality, we put a lot of love into bringing Spock to life. We know he will be watched closely by the fans, and we believe we have fulfilled their expectations.
Space.com: How did you become a “Star Trek” fan and what personal groups did you include in the “Resurgence’s” game?
DM: There has never been a time when I wasn’t a “Star Trek”. I got into it as a kid, watching the first episode of “The Next Generation.” Maybe it’s because he’s the only one at the moment outside of the local news! But I soon found “Star Trek” to be entertaining, intriguing, funny, mysterious – and I connected. Then when it comes to DVD boxes, I have to see it all again. And one more time with the arrival of the stream, and put the entire collection in just one click. Now there are a ton of new “Star Trek” to feed a very dedicated fanbase, and we’re proud to be a part of it.
Broadly speaking, those first impressions of the journey, the interaction, the laughter, and the mysteries all have an impact on the game and its story. And there are many times when the traditional “Trek” doesn’t come and it’s hard for you to tell a story in this world without being honored or influenced by one of them.
KM: “Enterprise” was my first show “Trek”, and after the 2009 movie, then I got into “TNG” and the “TOS” movies after that. When I started this project, I really dived into the subject and I fell in love with him again. Even after this time, the classic “Star Trek” is seen again.
As a Filmmaker, I want to bring in a wide range of visual effects that allow seniors to see how they work, from recorded and skillfully recorded films to TV shows to better filmmaking and visual effects in movies. “First Contact” quickly became my signature for the cinematic presentation for the game.
Space.com: What do players expect from the gameplay and how did you come up with the final decision?
KM: We wanted to make a play when you watch a “Star Trek.” We take testimonials from shows and movies close to the time of our game and release a little bit of a style called Idealized Realism. This style allows us to have trustees, exhibitors, and neighbors who think you can walk around them and touch the captain on the streets. Each can be done by pointing to the root cause, and where we need to expand on what we have managed to correct.
Space.com: Can you talk more about the characters of the game and the story chosen?
DM: Players experience “Star Trek: Resurgence” through two aspects of the concept: Jara Rydek, the new Chief Executive at Resolute; and Carter Diaz, a team member in engineering. With players living on these two sides, they can explore the mysteries and unravel the story from two different sides, each taking on unique challenges. Players will see some objects in different lights, and it will be fun to see both sides come to life on a star ship.
Jara, as the Commander -in -Chief, carried out the captain’s orders, but was also in the best position to bring them back, so it was a tough job to put the player on. We’ve seen fans want to be on the bridge of a star ship – at the heart of the action. But I’ve always thought it would be very interesting for the shows to look at low -level images of the site, which have their own kind of story. Carter’s world tastes different than that of the hard workers, and he has different jobs that he can do than Jara’s on the bridge.
KM: The reason we went to a new team and the ship was to allow the game room to tell their own story. It’s not possible to be malleable or the range of gameplay options and always appreciate the “Star Trek” canon. We hope that by the end of the game players will be able to say that “MY Carter” or “MY Jara” is different from any other player.
I will add that besides building relationships and explaining to your protagonists, you face important choices, life or death. The story goes to large and high -stakes locations, where you decide to decide the fate of your sailors and your enemies.
Space.com: What are some of the amazing challenges and costs of switching to this new “Star Trek” game?
DM: Yes, we know that going on this project is one of the biggest challenges living in the great legacy of a franchise with a huge fanbase. A surprisingly difficult challenge is coming up with alien titles – there are more “Star Trek” cultures established than what we created for the game. And while this project is a dream come true, it’s amazing how much fun it is to write down the small details and the fun things that give it a sense of being on board a Starfleet.
KM: “Star Trek ”has been a canon for years and years and we are constantly looking at ourselves to confirm our appreciation for it. I have a lot of “did any phaser do this?” times while doing the game. In a way, it’s like making a piece of history, but history is for the whole world. I know more about the “Star Trek” minutiae than I thought it was possible and fun to learn.
“Star Trek: Resurgence” lands later this year for PC, PlayStation 5, PlayStation 4, and Xbox Series X / S. Please contact us for more information on the game as we get closer to release. release.
You should check out some of our other Star Trek movies, including our list of Star Trek movies, selected from the best to the best, with our guide to watching Star Trek movies in time period. In vain to protest!